![]() Use lots of enemies in the level -3 range with a couple of level -1s and maybe one equal level PC. I do this often in PF2 (run my party through a gauntlet of encounters). Your party might not be high enough level for them to be easy to throw in, but if they are it definitely adds to the feel of fighting a large group of creatures at once. In addition, if you are going for a big battle against a large number of foes style, troops are great. ![]() I also think this is a very different story if more creatures are on-level or better, as you go from creatures the party is easily capable of handling to creatures the party needs to focus fire on to take out. If the fights were spaced 10 minutes apart, to have roughly the same fighting power the party did for this fight the bard would have had to spend 2 extra rounds and 2 extra spell slots casting Haste, the barbarian would have had to spend 4 extra actions to Rage and enter Giant's Stature, and the sorcerer would have had to spend several more spell slots because they wouldn't catch as many creatures in their AoE spells. ![]() I think adding one last wave of a single 60xp creature to the fight would've made it feel closer to a severe fight with an epic conclusion By the time the guard and guard dogs came in the party had some key buffs up already and when the swarms were jumping in it became easy to maneuver to facilitate AoE damage against the group. On paper it's a 180xp fight, but in practice it felt a lot closer to a lengthy moderate-threat fight. Each wave was 2 rounds apart (the second wave came in at round 3, the third at round 5). They were three low-threat encounters, the first was a group of six 10xp oozes, followed by a 30xp guard and two 15xp guard dogs, followed by two 30xp swarms that roamed the dungeon halls. I recently ran a fight with waves of enemies, the party handled it pretty well and none of the enemies were equal to or higher than the party's level. ![]()
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